Charisma has three subskills: Interrogation, Intimidation, and Persuasion. The use of charisma is often a struggle of mental or mystical strength made between characters.

Base Cost:20
Factor Cost:6

A character with charisma can use his APs of the skill as both the AV and EV for all character interaction in place of the usual INFL/AURA. To use charisma in this manner, a character must possess the appropriate charismatic subskill which corresponds to the type of character interactions being attempted.

No unskilled use of this skill